It’s more disappointing maybe because I thought they’d nailed it this time-coming out of E3, I felt a small glimmer of hope. All of it, the whole ignominious saga of Star Wars: Battlefront II. They’ve upped the amount of credits you get per match, but that’s a bandage over an infected wound at best. The actual progression system hasn’t improved much since launch though, and I don’t expect it to ever be truly fixed. This is an old and tired refrain by now, but DICE has nailed the look and feel of Star Wars once again. To keep it short: The new Crait map is very pretty, but after opening a half-dozen loot crates and getting garbage out of all of them I’m just not interested in playing any more of it. Plus, you know, the multiplayer is still busted, which we covered extensively in PCWorld’s original Star Wars: Battlefront II review.īut I guess I should write a bit about that side of the equation before checking out. The writing is middling, the setpieces are bland, and it just feels like you spin your space-tires for six hours or so. I don’t know whether blame lies with Disney or with EA and DICE, but the developers had an amazing character in Iden Versio and did nothing with her. Battlefront II’s campaign, proper ending included, is anemic start to finish. I honestly don’t know whether it’d be worth going back though. Resurrection ends on another pseudo-cliffhanger, so I guess DICE could surprise us six months from now with another three-missions-and-a-map-pack release or whatever. I’d hoped as I said that the story might at least go out with a bang, but it fizzles out just like the original story.Īnd thus ends Star Wars: Battlefront II-I think. But given the fact this was held back a month, three pretty boring missions peppered with awkward cutscenes is worse than I expected. DICE mercifully spared us that indignity again. If there’s anything good to say about Resurrection, it’s that at least it’s not plagued with two filler missions where we play as Finn and Rey or whatever. Del is of course then executed by he and Iden’s former Imperial squadmate Hask-the aforementioned cliffhanger ending. There’s a quick recap of the base game’s final mission, where Kylo Ren finds Iden’s husband Del. Regardless, Resurrection picks up right where we last left off, which is to say 30 years in the future. Holding back multiplayer maps like the previous Battlefront? Sure, whatever. It bothers me that if you bought this game in November, EA/Disney chopped off the ending of the campaign for no reason except advertising for one of the biggest film franchises in the world. This was purely a marketing move as far as I can tell.
I want to put that up front because it was something I wondered about-did they hold it for spoilers? And the short answer is no, Resurrection has absolutely zero bearing on The Last Jedi’s story. Let’s cut to the chase: There’s no reason Resurrection needed to be held back for The Last Jedi’s release.